VR puzzle game free demo release!
I posted about my VR puzzle game, Cubism, a couple of times and yesterday the author finally released a first playable demo on Itch.io!
The demo is not...
Flying a Drone in First Person View Using the Oculus Rift
In this video, Intuitive Aerial flies a drone in first person using the Oculus Rift virtual reality headset. Using its two cameras, the drone records video and sends...
HoloLens Commercial Suite
Microsoft Promises the Commercial Suite and the Development Edition are fully equipped for all HoloLens developers, whether you’re working as an individual or a team.
SteamVR and SteamVR BETA update for 1/25/18
Via the Steam Community:
For both the SteamVR and SteamVR BETA system:
SteamVR Home
Added unlockable prop from Blasters Of The Universe
For the SteamVR system:
SteamVR Home
...
Harry Potter Fan? I tried Fantastic Beasts and Where to Find Them VR Experience...
Hi guys,
today I tried the new Harry Potter experience "Fantastic Beasts and Where to Find Them VR Experience" on my HTC Vive:
http://store.steampowered.com/app/752730/Fantastic_Beasts_and_Where_to_Find_Them_VR_Experience/
Well... It could've...
Vive Focus Standalone VR Headset Launches in China
Vive Focus, HTC’s first standalone VR headset, has officially launched in China. Based on HTC’s new mobile VR platform, which includes a mobile version of...
HTC Vive Headset Nearing 100,000 Sales
While between HTC/Valve and Oculus, the companies have been coy on official sales figures, Steam data suggests that the HTC Vive install base is approaching the...
Easily code a virtual reality web experience with A-Frame (WebVR)
With Mozilla's free framework A-Frame, anyone who can write HTML can create a virtual reality app, and anyone who knows JavaScript can animate the...
HoloLens believers at work
It’s been roughly two years since Microsoft unveiled its augmented/mixed reality (AR/MR) HoloLens headset and about one year since the first publicly available dev...
Short virtual reality horror film 11:57 made for Oculus Rift
This actually strikes me as the #1 limiting factor for this technology and interactive fiction in general. A good story depends very much on...